IN DEVELOPMENT · EARLY PLAYTESTING
Draw forts.
Save the picnic.
Ants, bees, beetles and a whole garden of curious visitors are heading for your fruit. Draw a fort, press Start, and watch real physics decide whether your idea holds.
- 69 hand-made picnics
- 16 bug personalities
- 0 ads
Planned at release: eleven free picnics, then one purchase to unlock the full garden on that device. Store downloads are not available yet.
A puzzle you solve by drawing
Meet a few of the visitors
Ant
Bee
Worm
Spider
Grasshopper
Ladybug
Moth
Pillbug
Made for families
Nothing leaves your device. No accounts, no ads, no analytics, no tracking. PenFort does not even ask for internet access.
Up to twelve picnickers share one device, each with their own progress, portraits and scrapbook.
Super Pen. A switch in each profile gives longer lines and more ink, so younger players can keep up without a grown-up hovering.
A simple purchase plan. No subscriptions, no paid currencies, no energy timers, and nothing that sells an advantage in a puzzle.
About Fire Iron Studios
A one-person studio. PenFort is made by Fire Iron Studios, which is Austin Smith and a lot of evenings. Every picnic, every bug and every note of music was made for this game rather than bought off a shelf.
Built to be fair. No ads, no subscriptions, no daily-streak guilt and nothing sold that makes a puzzle easier to win. The release plan is a free introduction and a one-time unlock.
How it is made. Built in the Godot engine by one person, with AI as a working partner: most of the code written with it, and the artwork and music generated and then chosen, arranged and tuned by hand. Then played, broken and fixed until it behaves. The same note appears inside the game, under About.
Say hello. Bug reports, ideas and pictures of your best forts are all welcome at support@playpenfort.com. Playing an early build? Pause > Playtest report > Copy report tells us how each picnic went.