PenFort

IN DEVELOPMENT · EARLY PLAYTESTING

Draw forts.
Save the picnic.

Ants, bees, beetles and a whole garden of curious visitors are heading for your fruit. Draw a fort, press Start, and watch real physics decide whether your idea holds.

  • 69 hand-made picnics
  • 16 bug personalities
  • 0 ads
Google PlayPlanned release
App StorePlanned release
Microsoft StorePlanned release

Planned at release: eleven free picnics, then one purchase to unlock the full garden on that device. Store downloads are not available yet.

A fort being drawn, then bugs arriving to test it
Actual gameplay, sped up a little.

A puzzle you solve by drawing

An ink fort drawn around fruit beneath a wooden platform
Draw anything. Arches, walls, lids and ramps. Your line is a real object with real weight, so a wall needs a foot and a roof needs support.
Bugs approaching an ink fort
Clever visitors. Some walk, some fly, some dig, some chew and some build silk bridges. Each picnic spot introduces a new idea.
The tutorial teaching an L shape
Three gentle lessons. An arch, an L and a lid: enough to start, with no wall of text.
A winning picnic with a saved scrapbook picture
Keep your best ideas. Every win saves a picture of your fort to the scrapbook. Then try again with a little less ink.

Meet a few of the visitors

Made for families

Nothing leaves your device. No accounts, no ads, no analytics, no tracking. PenFort does not even ask for internet access.

Up to twelve picnickers share one device, each with their own progress, portraits and scrapbook.

Super Pen. A switch in each profile gives longer lines and more ink, so younger players can keep up without a grown-up hovering.

A simple purchase plan. No subscriptions, no paid currencies, no energy timers, and nothing that sells an advantage in a puzzle.

Read the privacy policy · Help & support

About Fire Iron Studios

A one-person studio. PenFort is made by Fire Iron Studios, which is Austin Smith and a lot of evenings. Every picnic, every bug and every note of music was made for this game rather than bought off a shelf.

Built to be fair. No ads, no subscriptions, no daily-streak guilt and nothing sold that makes a puzzle easier to win. The release plan is a free introduction and a one-time unlock.

How it is made. Built in the Godot engine by one person, with AI as a working partner: most of the code written with it, and the artwork and music generated and then chosen, arranged and tuned by hand. Then played, broken and fixed until it behaves. The same note appears inside the game, under About.

Say hello. Bug reports, ideas and pictures of your best forts are all welcome at support@playpenfort.com. Playing an early build? Pause > Playtest report > Copy report tells us how each picnic went.

The picnic spots menu

A whole garden of little adventures

Google PlayPlanned release
App StorePlanned release
Microsoft StorePlanned release